Monthly Archives: March 2017

Updates 3/30/17

Hello there folks!

So, I haven’t had the time to post a proper blog here recently, as I powered through my most recent manuscript. It has finally come to an end at 81,000 words! Woohoo! I feel really accomplished!

It was a really fun story to write. It gave me the opportunity to play with a fair number of spiritual concepts in a nice and safe fictional setting. I also got to do a fair bit of world building for the late 21st century, so that was a lot of fun too. The whole book was designed around a cyberpunk/cybershaman world. Playing with spiritual concepts in a high-tech world, that is also fun.

Sounds a lot like life? Right.

So that manuscript is out of the way, so I hope I can find some time to get back on a regular posting schedule here. I missed you folks, and I certainly have some ideas I want to explore.

On the topic of blog posts, I have got my first one up over at! You can check that out here. The first one is only an introduction piece, so it might be old news to some of you here. All the same, keep an eye on that. I will be doing original content over there, and will likely be diving deeper than I have here on some of my regular topics.

Also, I am working away on finishing up the fifth and last book for the Elder Blood Saga. It even has a title; Of Origins and Endings.  Have you seen the concept art yet?

That is just a taste! I am really excited about this series coming to an end. Not that I want to see it end, but I am excited that I am finishing up my first full series. Nearly half a million words all told.

I have also started a shamanic intensive. I am only a couple of lessons in, and my mind is already running. I am hoping I may be able to write about some of that here.

Thanks for reading!

Animism and Relationships

I just want you all to know that you all are amazing! My hits on this site have been pretty steady, even though I haven’t been posting nearly as much as I would like lately. I have been really busy on other projects… In addition to a full time job, it is really taxing on my time. I have to pick and choose what I am going to devote my time and energy to, and sadly this blog has been low on the priority list.

At the same time, I really didn’t want to put this on hiatus while I worked on other projects. Still, I didn’t want to be putting out crap here (which tends to happen when my head is in something else), because I value myself as a writer of decent content. I’ve said it before, and I’ll say it again; being a novelist and a blogger is really hard sometimes. Usually, I have to pick between one or the other. Either I am putting out good writing for a novel, OR I am putting out good writing for this blog. When I try to juggle both at the same time, the quality of each suffers. It’s all about time and energy management.

But all the same, THANK YOU, all of you, for consistently reading even when I am being neglectful. It really means a lot to me.

Now, into what I hope will be good blog.

I’ve had a lot on my mind lately, thinking about humanity, our civiliations, and its relationship to the environment. In many ways, that is one of the cornerstones of my animism; how we live in relation to one another. “One another” can mean other humans, or non-humans. Relations is a big wide sounding concept, and it is the thing that binds us all together.

The idea for this blog struck me while I was playing games one night. It should come as no surprise that I like to play games in my downtime. I especially like creative games, because it helps to keep the juices flowing without all that mucking about with “productivity.” It lets me wind down, and imagine all at the same time.

An idea struck me late last night when thinking about a couple of games I like to play; namely Starmade and Minecraft. While neither of these are perfect models, they can be used as interesting teaching tools.

For example, Minecraft is a rough model of a pre-industrial society. Most of the work is done by hand (survival mode), and is done mostly by human and animal power. It is a relatively low energy model.


(We got pigs. We got farms.)

Starmade by contrast is an industrial model. Most extraction and production is done with powered equipment and industrial scale factories. It allows not only faster extraction, but also a significantly larger building scale.

This has both pros and cons. Minecraft has a much slower building rate, and generally a slower extraction rate. Starmade’s build system allows for much larger works on a much faster time scale. However, the extraction rate is also proportionally higher. It is possible in Starmade to build extraction equipment that mines entire planets.

Neither of these games have any real consequences for environmental exploitation. Unlike the real world.

At least in the vanilla versions of these games, there is no consequences in Minecraft if I level an entire forest to build a house. Hell, I could even burn the forest down without any intent of using the resources at all. It has no effect on the breathability of the atmosphere, or generally doesn’t result in the extinction of entire ecosystems. (A few pigs might die, but that might be the worst of it.)

In Starmade, as I mentioned before, you can mine an entire planet, a continent the size of North America if you wanted, and IT HAS NO CONSEQUENCES.


(That is a mining ship. We aren’t even messing around anymore…)

That is not at all true in the real world, because everything is interconnected. If we treated forests as badly as I sometimes do in Minecraft, there wouldn’t be any trees left. Let’s not even talk about destroying entire worlds, because we only have one at the moment.

But we also have to face facts here. We still need resources, even if our civilization stopped growing today. We would still need timber to maintain homes, still need metal and concrete to maintain our infrastructure. Unless every single human on this planet dies (and no I’m not okay with this), we are still going to require resources to build and maintain everything we do. That is why sustainability is so important, and that is why we need to take a good hard look at our relationships with the environment.


(Is this really what we want?)

In Minecraft, even trees can be replanted. Hell, they even grow at a crazy unrealistic rate. In the real world, can you guess how long the forest in the above picture would take in the picture to come back? Decades at least, centuries even.

Now, I want to say that I really do love playing these games.

But we also need to be realistic about these things. For example, let’s talk about efficiency for a moment. We live in an industrial economy, and that means we can do wonderful things like mass produce solar panels, wind turbines, and even rockets to the moon. We couldn’t do these things in a Minecraft style pre-industrial world.

But with that efficiency comes a cost. To keep up with an industrial production rate, we need an industrial extraction rate too. In Starmade I can make ridiculous large factories designed to build large ships such as Krom (not my ship by the way) above. However, those factories may also require me to WASTE ENTIRE PLANETS to keep up with their resource demands.

That is just not sustainable, especially in real life we one have the Earth. One little blue and green planet.


(Let’s be honest with ourselves for a moment.)

To circle back to the beginning of this piece; animism is all about relationships. Between humans, and between humans and the environment. It is the relationship between us and our technology, us and our civilization, and the entirety of the planet. These relationships have consequences, and we need to be honest about that. What do our relationships say about us?

What will our relationships look like in the future?

greencity_final polluted-chinese-city_opt1

(right: by Nick Pedersen left: a city in China.)

Thanks for reading!